Hi! I'm Shivi,
an Extended Reality (XR) researcher and software developer based in Klagenfurt, Austria. I'm looking to apply my skills and experience to the industry as a software or game developer.
For over 4 years, I've been a researcher at the University of Klagenfurt, working on various AR and VR-related projects using Unity. My current research focuses on point cloud streaming, for which I have developed XR apps with Unity, ported Unity VR apps to AR, trained ML models, and conducted subjective testing with a platform I developed myself. I'm currently working on integrating state-of-the-art point cloud streaming solutions using live low latency DASH and WebRTC. I have also been in-charge of various administrative tasks such as contributing to project deliverables and organising and running regular internal meetings.
With my numerous game jam experiences and personal projects, I've had the opportunity to design and deliver single- and multi-player experiences across various genres, using a range of engines including Unity and Unreal Engine. These hands-on experiences have given me a strong foundation in game development, from solo projects to team collaborations. Furthermore, through my Masters in Game Studies and Engineering, I've learnt to view games from not just a technical, but also through various critical design perspectives.
I hold a Red-White-Red Card Plus that allows me unlimited labour market access in Austria without requiring a work permit.
In addition to being fluent in English and Hindi, I have intermediate-level German skills (B2).
To learn more about my background, research experience, and game development projects, please visit the following links:
You can reach me at shivivats7@gmail.com.
News
04 June, 2025: I hosted a stand at the Tech Forum Millstatt demonstrating a newer version of my platform for the HoloLens 2 on behalf of the University of Klagenfurt.
17 October, 2024: I hosted a booth showcasing my platform for subjective testing with point clouds for the HoloLens 2 at the BeSt Messe in Klagenfurt on behalf of the University of Klagenfurt as promotion for the University and the Department of Information Technology.
26 August, 2024: I presented my work with the 5G Playground at the University meets Industry: Talents for Carinthia event, focusing on how the project was a successful collaboration between university research and industry software development.
05 June, 2024: I was invited to a video podcast by Mathias Lux to talk about Unity vs Unreal Engine for game development. Find it on YouTube here.
24 May, 2024: I hosted a booth showcasing my platform for subjective testing with point clouds for the HoloLens 2 at the Lange Nacht der Forschung 2024 (aka Long Night of Research 2024).
16 April, 2024: I presented our paper about subjective quality of experience and eye-tracking of animated point clouds at ACM Multimedia Systems (MMSys) 2024 in Bari, Italy.
12 February, 2024: I presented our paper about fine-tuning an objective quality of experience model for point clouds at ACM Mile High Video (MHV) 2024 in Denver, USA.
21 June, 2023: I presented two of our papers (1, 2) at The 15th International Conference on Quality of Multimedia Experience (QoMEX) 2023 in Ghent, Belgium.
06 December, 2022: I presented my paper on lowering latency for on-demand streaming of 360° videos at IEEE International Symposium on Multimedia (ISM) in Naples, Italy.
17 November, 2022: I attended the Futurezone Gala Awards since our work for the 5G Playground "Virtual Realities" Use Case was nominiated in the "5G-Innovation des Jahres" ("5G Innovation of the Year") category.
20 May, 2022: I hosted a booth at Lange Nacht der Forschung 2022 (aka Long Night of Research 2022). I presented my work with the 5G Playground by showcasing on-demand streaming of 360° videos on the Meta Quest 2 from 5G edge servers.